About This Archive

About Puzzle Solved

How we build and verify the 45-game answer archive, what we cover, and how to reach us when something is wrong.

What Puzzle Solved Is

Puzzle Solved is a verified answer archive for mobile puzzle games. It covers 45 titles across four categories: 27 word games, 11 crossword and clue games, 5 logic and grid games, and 2 daily and trivia formats. The total catalogued item count as of 2026-08-01 stands at 1,026,796.

The archive operates as a network. A set of satellite sites, each dedicated to one game, holds the answer data. This hub aggregates metadata from all satellites into a single registry, so you can browse, compare, and navigate across the whole collection without visiting each satellite separately. When you click through to a specific level, you land on the satellite site where the full breakdown lives.

The project started because puzzle game answer sites tended to be either incomplete (missing levels, stale data), unverified (answers taken from other sites without checking the game), or structurally weak (answers stored as screenshots or free text rather than in a queryable format). The goal was to build something different: a pipeline that writes answer data directly from the game into structured files, counts items from those files rather than from claim, and marks gaps honestly when the data is not yet there.

That approach has concrete consequences for what you see in the directory. When a game shows a populated count lower than its total item count, it means the scraper has not yet filled all the files. The number is not rounded up to make the site look more complete. When a game's data file has a formatting error, the entry in the directory says so rather than hiding it behind a placeholder count.

How Data is Verified

Verification happens at the data layer, not at the presentation layer. Each satellite has a scraper that retrieves the answer directly from the game's server or app response and writes it to a structured file with a canonical key. The answer stored in the file is the same string the game itself accepts - not an approximation, not a player report.

For level-based games, the key is the level number. For pack-based games, the key is the pack slug and level index. For daily games, the key is the calendar date in ISO format. This means every stored answer is independently addressable: if you know the level number, you can point to the exact file and the exact field that holds the answer.

Nightly integrity sweeps run across the satellite data directories. The sweep checks for missing files, zero-byte files, and JSON syntax errors. It compares the expected file count against the actual count and flags any discrepancy. The output goes to a log that the editorial team reviews before the next publish cycle.

When a game re-numbers its levels or restructures its pack hierarchy - which happens more often than you might expect - the sweep detects the structural change before the satellite site surfaces incorrect level-to-answer mappings. The editorial team then decides whether to re-scrape from scratch, patch the key mapping, or mark the affected levels as pending review.

For multilingual games, verification is done per locale. A game with five language variants is treated as five separate data surfaces, each with its own scraper run and its own populated count. The hub registry records the locale list and the populated status per locale for each game.

Coverage Scope

The archive covers 45 games documented as of 2026-08-01. More games are added as they are verified and as the satellite pipeline is extended. The criteria for adding a game are: the game is available on at least one major mobile platform, it has a stable level or date structure that a scraper can follow, and the answer data is deterministic (the same input always produces the same correct answer).

Games that do not meet this last criterion - for example, games where the correct answer changes based on which order you play earlier levels - are excluded because a static archive cannot represent them accurately. Games with procedurally generated puzzles are handled case by case depending on whether the generation seed is stable across devices.

The 28-locale coverage of Words of Wonders represents the widest language footprint in the current archive. Expanding multilingual coverage for other games is an ongoing editorial effort; the limiting factor is scraper engineering for games that serve different locales from different API endpoints.

Two titles - WordBrain and Word Whizzle - have complete answer data in the pipeline but no live satellite site yet. They appear in the game directory marked as pending. Their inclusion in the directory is intentional: the data is there, the presentation layer is not yet built.

Editorial Independence and Correction Policy

Puzzle Solved is editorially independent. No game developer has sponsored or influenced the content of any answer page. The archive exists to help players; it is not a promotional tool for the games it covers. Game names, trademarks, and puzzle content belong to their respective owners and are used for identification and reference purposes only.

If you find an error in the archive - a wrong answer, a missing level, or a count that does not match the game - the fastest route to a fix is the contact page. Include the game name, the level or date reference, the wrong answer as shown on the site, and (if you know it) the correct answer. The editorial team reviews every report. If the error is in the source data file, the satellite site is patched and the hub picks up the correction on the next nightly rebuild. If the error is a display issue on the hub, it is fixed in the template.

We do not delay corrections. When a reported error is confirmed, the patch goes into the data file immediately. The nightly rebuild is not a gate for corrections; it is a convenience for statistics updates. A critical answer error on a satellite site is patched the same day it is reported and confirmed.

If you believe content on this site infringes a copyright, contact us at contact@puzzlesolved.info with the specific URL and the nature of the claim. We take DMCA notices seriously and will remove any content that is determined to be infringing. The editorial team responds to DMCA notices within 48 hours of receipt.