Inventions · Group 52

CodyCross Inventions Group 52 Answers

All 5 Puzzles Solved

67 clues across 5 puzzles in this group.

5 puzzles 67 clues ← Group 51 Group 53 →
5Puzzles
67Clues
13Avg / Puzzle
52Group No.
About this group

Group 52 — 5 Puzzles

Group 52 belongs to the Inventions world of CodyCross and contains 5 puzzles with 67 clues between them. Each puzzle is a self-contained crossword whose highlighted column spells a hidden bonus word once every row is filled.

The table below opens each puzzle and shows its first clue so you can identify the board you are on without opening all five. Answers average 13 per puzzle here. Remember that CodyCross fixes the letter count for each row before you type — matching that count is the quickest way to confirm you have the right answer, because the same clue text appears in other worlds with different solutions.

Step to group 51 or group 53, or return to Inventions, which holds 20 groups and 100 puzzles. The world index covers all 108 CodyCross worlds.

Puzzles

Group 52 Puzzle List

PuzzleCluesFirst clueAnswer
Puzzle 1 19 Australasian parrot with curved beak and crest COCKATOO
Puzzle 2 10 He proved that planets orbit the Sun GALILEO
Puzzle 3 12 Utterly illogical untrue senseless laughable ABSURD
Puzzle 4 10 Image orientation that’s wider than it is high LANDSCAPE
Puzzle 5 16 To enter someone else’s land without permission TRESPASS
FAQ

Group 52 — Questions

What are the answers for CodyCross Inventions group 52?
Group 52 contains 5 puzzles holding 67 clues in total. Open any puzzle below for its full clue-and-answer list.
How many puzzles are in a CodyCross group?
Five, throughout the game. Group 52 follows that pattern with 5 puzzles on file here.
Which world does group 52 belong to?
Group 52 is part of Inventions, which spans 20 groups and 100 puzzles in total.
What comes after group 52?
Group 53 is next within Inventions. Group 51 comes before it.
Languages

CodyCross in 9 Languages

Each language edition is a different puzzle set with its own worlds and clues — not a translation of the English one.

Pro tips

3 Tips for CodyCross

01

The board is the whole puzzle

Every answer is built from what the level actually shows you and nothing else. Counting that first rules out most of what comes to mind, which is quicker than trying words and being rejected.

02

Place the longest answer first

Long answers use up the awkward letters and leave a set that spells the short ones out for you. Starting long is consistently faster than sweeping for three-letter words.

03

Neighbouring levels are the best hint

Difficulty climbs gradually rather than in jumps, so the levels either side of a hard one reuse its patterns. They are more useful than any hint the game sells you.

How to play

How to Solve a CodyCross Level

The order that clears a board fastest.

STEP 01

Read what you are given

Letters, tiles or clues — count them before you start. That constraint is the strongest filter you have.

STEP 02

Anchor with the answers you are sure of

Each confirmed answer narrows the ones it touches, so the easy entries are worth the first minute.

STEP 03

Work outwards

Follow the chain from what you have placed rather than jumping around the board.

How we check

Verified Answers, Not Guesses

How we verify these answers

Every answer on this page is read from the game's own puzzle data rather than retyped from another site, and is checked against what the board actually provides — so nothing listed can use a letter the level does not give you. The counts shown are computed from the stored data, not typed in by hand.

Reviewed by Priya Raghunathan, Word Games Editor at Puzzle Solved. The full checking routine is in the methodology, and the standards every page is held to are in the editorial policy.

Last checked — Aug 24, 2026
Numbers

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Discussion

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