Level 2076 · Columbia - Colombian emeralds

Word Hike Level 2076 Answers

3Place You Get Antsy

35 clues on this level, right on the game average of 33.

35Clues
10Longest
3Shortest
8Episode Levels
Answers

All 35 Clues for Level 2076

Clue text is exactly as the game words it, in level order.

#ClueAnswerLettersCopy
#1 To enjoy a glass of wine while having dinner with friends BOWSE 5
#2 Non-verbal communication through body movements. GESTURE 7
#3 Small Spanish dishes often enjoyed with drinks. TAPAS 5
#4 Process of converting information into code for security. ENCRYPTION 10
#5 Mammals that provide milk and meat for consumption. COWS 4
#6 Unit for liquid LITER 5
#7 The organ responsible for all the lovey-dovey feelings HEART 5
#8 The Norse god with a killer beard and a penchant for ravens ODIN 4
#9 To make sure that everyone is aware of your achievements BRAG 4
#10 The average Joe's middle name NORM 4
#11 Quick affirmations without saying a word NODS 4
#12 Tasteless and gaudy, you can't miss it TACKY 5
#13 Someone who has seen it all and knows the ropes VETERAN 7
#14 Easy on the eyes, they always turn heads ATTRACTIVE 10
#15 The universal language of happiness SMILE 5
#16 Harmony's opposite, a lack of musical agreement DISSONANCE 10
#17 A unit of energy found in food and drinks CALORIE 7
#18 Combines different elements into one MELDS 5
#19 Young bears or a baseball team from Chicago CUBS 4
#20 A small amount ABIT 4
#21 A cabbage-like vegetable used in cooking CHOU 4
#22 A small and compact version of something MINI 4
#23 A bird known for its honking sound GOOSE 5
#24 Long and slender object, often used for support or play STICK 5
#25 A small and secluded beach or inlet COVE 4
#26 Large pieces of fabric used as stage backdrops BACKCLOTHS 10
#27 Follower of a major religion in India HINDU 5
#28 Mechanism that turns things ROTATOR 7
#29 Data or information that is entered into a system INPUT 5
#30 Place You Get Antsy: Place where trains or buses stop to pick up and drop off passengers STATION 7
#31 Place You Get Antsy: Section of a hospital where patients with similar conditions are treated WARD 4
#32 Place You Get Antsy: Series of connected vehicles that travel on tracks TRAIN 5
#33 Place You Get Antsy: Medical facility where patients receive treatment or advice CLINIC 6
#34 Place You Get Antsy: Large vehicle used for public transportation BUS 3
#35 Place You Get Antsy: Place where legal trials and proceedings take place COURT 5
About this level

How Level 2076 Breaks Down

This is level 2076 of Word Hike, titled "3Place You Get Antsy", part of the Columbia - Colombian emeralds episode. It carries 35 clues, which is right on the game-wide average of 33. Answers range from 3 to 10 letters, the longest being ENCRYPTION.

Word Hike builds every answer from a shared letter tray, so the tray constrains you as much as the clue does. On a level this size the practical order is to clear the short entries first — they use up the vowels and common consonants, and what remains in the tray narrows the long answers considerably. The clues themselves lean on everyday phrasing rather than crossword shorthand, so read them literally before looking for a trick.

The Columbia - Colombian emeralds episode covers 8 levels, numbered 2070 to 2077. Move to level 2075 or level 2077, or go back to the Word Hike hub, which indexes 5,749 levels and 719 episodes.

FAQ

Level 2076 — Questions

What are the answers to Word Hike level 2076?
Level 2076 ("3Place You Get Antsy") has 35 clues. Every clue and its answer is listed in the table above, in the order the game shows them.
How many clues are in level 2076?
There are 35 clues, which is right on the game average of 33 per level. The longest answer is ENCRYPTION at 10 letters.
Which episode is level 2076 in?
It belongs to the "Columbia - Colombian emeralds" episode, which covers 8 levels (2070–2077).
Where do I go next?
Level 2077 is the next one listed. The archive covers 5,749 levels in total.
How to play

How to Solve a Word Hike Level

The order that clears a board fastest.

STEP 01

Read what you are given

Letters, tiles or clues — count them before you start. That constraint is the strongest filter you have.

STEP 02

Anchor with the answers you are sure of

Each confirmed answer narrows the ones it touches, so the easy entries are worth the first minute.

STEP 03

Work outwards

Follow the chain from what you have placed rather than jumping around the board.

Discussion

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